using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SaveSetting
{
    public string SaveDirectoryDataRootPath { get; private set; } = Application.persistentDataPath + "/save";
    public string SaveFileName { get; private set; } = "my_world";
    public string ChunkDirectoryDataPath { get; private set; } = "/world/region";
    public SaveSetting(string saveFileName)
    {
        this.SaveFileName = saveFileName;
    }
}
